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34                            FSSE RESEARCH PROGRAMME HANDBOOK 2025/2026 ACADEMIC SESSION



                Course Code                VQX7005
                Course Title               SPORT DIGITALIZATION

                Credit                     3
                Course Learning            At the end of the course, students are able to:
                Outcomes                   1.  Identify latest trends of digitalization in the sports industry, its
                                              evolution and application
                                           2.  Analyse  digital  technologies  in  sporting  activities  and  their
                                              impact on sports organizations
                                           3.  Organize a sport event using the digital platform
                Synopsis                   It is crucial to embedded digital technology in every aspect of the
                                           sports  administrations  and  leadership,  transforming  people,
                                           processes,  and  technology.  The  new  competitors  are  digitally-
                                           based activities such as social media, video streaming and gaming.
                                           Students  will  be  exposed  to  sports  and  digital  technology,  from
                                           athlete,  spectator  experience,  role  of  media  to  organization
                                           management and sports industry
                Main Reference             1.  Vanessa  Ratten  (2019).  Sports  Technology  and  Innovation:
                                              Assessing Cultural and Social Factors. Palgrave Macmillan
                                           2.  Jeroen Koekoek & Ivo van Hilvoorde (2018). Digital Technology
                                              in Physical Education:Global Perspective. Routledge
                                           3.  Andy Miah (2017) Sport 2.0:Transforming Sports for a Digital
                                              World. The MIT Press
                                           4.  Abhijit Bhaduri (2016). The Digital Tsunami: Succeeding in a
                                              World Turned Upside-Down. Rupa Publications India Pvt. Ltd.
                Assessment Weightage       Continuous Assessment: 60%
                                           Final Examination: 40%



































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