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BACHELOR OF SPORTS MANAGEMENT 2022/2023 ACADEMIC SESSION

                Course Code                VIA3024
                Course Title               SPORTS LEADERSHIP
                Credit                     3
                Medium of Instruction      English, Malay
                Course Pre-requisite(s)/ Minimum   None
                Requirement(s)
                Course Learning Outcomes   At the end of the course, students are able to:
                                           1.   Understand various theoretical approaches of sport leadership
                                           2.   Interprete the aplication of leadership skills in sport management.
                                           3.   Evaluate knowledge and skills of leadership through research.

                Synopsis of Course Contents   This  course  discusses  various  leadership  theories  and  development.  One  of  the  the  main
                                           elements  is  the  analytical  process  of  leadership  practice  in  sport  management  at  various
                                           stages. The relationship between personal and group development will also be analysed. The
                                           discussion  includes  topics  related  to  sport  leadership  in  multiple  sport  categories  namely
                                           disability sport and the like.
                Main Reference             1.   Borland, Kane & Burton (2014). Sport Leadership in the 21st Century.Jones & Bartlett
                                               Learning.
                                           2.   Scott (2014). Contemporary Sport Leadership. Human Kinetics: Champaign. Ill.
                                           3.   Rein, Shields& Grossman (2015). The Sports Strategists: Developing Leaders for a High
                                               Performance Industry. Oxford University Press: New York
                                           4.   O’Boyle, I.; Murray, D. & Cummins, P. (Ed.) (2015) Leadership in Sport. London and
                                               New York: Routledge Taylor & Francis Group.
                                           5.   Olympic Solidarity (2014) Sport Administration Manual. International Olympic
                                               Committee. Calgary, Canada: Roger Jackson & Associates Ltd.

                Assessment Weightage       Continuous Assessment   : 60%
                                           Final Examination     : 40%


                Course Code                VIA3025
                Course Title               E-SPORT
                Credit                     3
                Medium of Instruction      English, Malay
                Course Pre-requisite(s)/ Minimum   None
                Requirement(s)
                Course Learning Outcomes   At the end of the course, students are able to:
                                           1. Discuss different concepts in the eSport industry.
                                           2. Appraise basic elements of eSport events.
                                           3. Prepare a simple eSport sponsorship proposal.
                Synopsis of Course Contents   This course provides the basic concepts of eSport industry to students. They will learn about
                                           the eSports games as well as different types of competitions. Students will also learn different
                                           skills and characteristics of a manager in eSport industry. Students will learn about basics of
                                           eSports fans and their behaviours. They will learn about commercialisation of eSport industry
                                           and will practice how to prepare a simple sponsorship proposal in this industry.
                Main Reference             1.   Finch, D. J., O'Reilly, N., Abeza, G., Clark, B., & Legg, D.  (Eds.). (2019). Implications and
                                               Impacts of eSports on Business and Society: Emerging Research  and Opportunities:
                                               Emerging Research and Opportunities. IGI Global.
                                           2.   Scholz,  T.  M.  (2019).  ESports  is  Business:  Management  in  the  World  of  Competitive
                                               Gaming. Springer.
                                           3.   Andreasen,  M.  S.  &  Caspersen.  T.  B.  (2019).  The  human  factor  in  esport:  Esport
                                               psychology. BoD.
                                           4.   Rogers,  R.  (ed)  (2019).  Understanding  Esports:  An  Introduction  to  the  Global
                                               Phenomenon. Rowman & Littlefield
                                            5.   Marquardt (2017) E-Sports Competitions. Norwood House Press
                Assessment Weightage       Continuous Assessment   : 60%
                                           Final Examination     : 40%
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